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Black Sheep, How achieved it re-define MO genre?


They boast the great action and graphics which are made out of the remodeled engine. they raised Havok Vision Engine with a Higher than normal level beyond console games.

Also, Character can increase the wall and do infinite combos. you can use and destroy objects to address monsters. you will observe special effects you have ever noticed in other games.

Especially this isn't like 'previously made' one-way action of past action MO games. it is a realistic game that it is all totally based on distance, direction, timing, strength, etc. a live physics effects. this is the key weapon of Neowiz.

Park Seong Joon PD introduced technical problems, solutions, their development philosophy in order. Today's lecture has drawn an enormous and impassioned response in the developers worldwide.

I talked with Park PD about CGDC lecture and black sheep.

How do you join China CGDC and progress leccture?

Now we're cooperating with Havok well to develop Black sheep. I suppose Havok thought as we progress lecture together, chinese will show many interests in us.

Can there be anything special you prepared for CGDC lecture?

Most important thing would be to make what most gamers like. but most people quit due to hard technical problems, high cost, time etc and also the game becomes so lame. but Black Sheep will break this prejudice making new contents as possible. lecture is focused on it.

Black Sheep was revealed on 05/22. it's sparked many people's interests. there was many feedbacks. what impressed you?

There were many positive responses and many negative responses. what impressed me was "Black Sheep looks promising. this team makes many efforts to try new thing". you want to thank you very much because of this kind of response.

What was hardest prepared to body out and just how have you solve it?

It had been Character Animation part. the amount we demanded really was higher than what we expected in havok. because it's a western game engine so many functions were centered on console games.

For instance, there isn't any a big difference in character costume in console games. but black sheep has numerous various custumes and contents focusing on PvP. We'll add new functions in havok engine because it is centered on console games. the good news is they solved most problems.

Is it possible to cooly appraised Havok Vision Engine to produce a next genaration game?

Havok Engine has great performance. it helped Black Sheep a great deal. Vision Engine is inconvenient as can compare to Unreal Engine, Cryengine. good thing about havok vision engine is always that module is excellent therefore we can also add new function quickly. it's great flexibility.

Exactly what do foreign developers speak about black sheep? which one do they like of black sheep?

It was similar to korean gamers. 'Fresh, New'. 'This is the game that did overcome Online Game's technical limitation everyone thought' etc. it is really an sport nevertheless it has the level of console games action. therefore many america console game publication rack calling us. believe that it could be the online game for console.

Please tell me in regards to the progress in Progression of Black Sheep and future plan.

We finished R&D on basic combat system. now we are adding classes and new action featuring for every class. we are adding normal dungeons you enter and kill mobs and boss monster but we are trying to make new dungeons unlike other games.


For example, this is a dungeon you may use traps, devices than using skills of every class. we have been gonna start first CBT on 2014/03~04/.

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